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Question by redarcanastudio · Jan 05, 2019 at 08:40 AM · instantiate prefab

Instantiating a prefab results in loss of all the references. Please Help :(

(sorta new game dev here) I need to instantiate this prefab in order to get my game working but when I drag my prefab from scene to project folder and instantiate via script

 public Transform spawnpoint;
 public GameObject prologue;

 public void prologueClick() {
     Instantiate(prologue, spawnpoint);

and click the button it appears! but the problem is that it loses some of its references.

alt text

this is my prefab when its in the scene (contains UI stuff, parent is simple game object 'prologue 1')

I drag and throw this in project box and instantiate by my script.

alt text

When I play, it loses some references I noticed that it loses only those that is not a part of it ..the other things present in the scene.

I am done trying to make the other things prefabs and parenting everthing, looking for a solution here now.

Thanks for reading :')

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