Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by EnstormStudio · Nov 03, 2016 at 10:40 PM · instantiate prefabdestroygameobject

My weapon switching script is not working?

So, I added the tag "Item" to both of the items and then tried to pick them up, no error but nothing happens. Please tell me what is wrong, I can't find it.

 using UnityEngine;
 using System.Collections;
 
 public class weaponManager : MonoBehaviour {
 
     public GameObject Apple;
     public GameObject Bread;
     public Camera Camera;
     int weaponOut = 1; // 1==apple 2 == bread
 
     void Update() {
 
         if (Input.GetKeyDown (KeyCode.E)) {
 
             RaycastHit hitInfo;
             Ray ray = Camera.ScreenPointToRay(new Vector2 (Screen.width / 2, Screen.height / 2));
 
             if (Physics.Raycast(ray, out hitInfo)) {
 
                 if (hitInfo.transform.tag == "Item") {
 
                     if (hitInfo.transform.gameObject.name.Contains("Apple")) {
 
                         changeWeapon (1);
 
                         if (weaponOut == 1) {
                             Destroy (hitInfo.collider.gameObject);
                             Instantiate (Apple, transform.root.transform.position + new Vector3 (0, 2, 0), Quaternion.identity);
                         }    else if (weaponOut == 2) {
                             changeWeapon (2);
                             Destroy (hitInfo.collider.gameObject);
                             Instantiate (Bread, transform.root.transform.position + new Vector3 (0, 2, 0), Quaternion.identity);
                         }
 
                     }    else if (hitInfo.transform.gameObject.name.Contains ("Bread")) {
 
                         changeWeapon (2);
 
                         if (weaponOut == 1) {
                             Destroy (hitInfo.transform.gameObject);
                             Instantiate (Apple, transform.root.transform.position + new Vector3 (0, 2, 0), Quaternion.identity);
                         }    else if (weaponOut == 2) {
                             Destroy (hitInfo.transform.gameObject);
                             Instantiate (Bread, transform.root.transform.position + new Vector3 (0, 2, 0), Quaternion.identity);
                         }
 
                     }
 
                 }
 
             }
 
         }
 
     }
 
     void changeWeapon(int weapon) {
         if (weapon == 1) {
             weaponOut = 1;
             transform.FindChild("Apple").gameObject.SetActive(true);
             transform.FindChild("Bread").gameObject.SetActive(false);
             Debug.Log ("Changed Weapon!");
         } else if (weapon == 2) {
             weaponOut = 2;
             transform.FindChild("Apple").gameObject.SetActive(false);
             transform.FindChild("Bread").gameObject.SetActive(true);
             Debug.Log ("Changed Weapon!");
         }
     }
 
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by OusedGames · Nov 03, 2016 at 11:34 PM

Hello, Are you sure the raycast is hiting the item?

  • Did you debug what object it is hitting

  • I would recommend you use a Simple collider instead of raycast to see if you hit the item

  • Try debugging your if statement to find the error

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

destroying instantiated prefab loaded to 2D list 0 Answers

GameControl always null? 1 Answer

Destroy GameObject after certain amount is reached? 1 Answer

prefab instatiating in a certain position, size and rotation? 0 Answers

How to Change the Variables of an Instantiated Object? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges