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Question by RoguePrimitive · Feb 23, 2018 at 09:04 AM · shadertexturematerial

Textures looking bad on iOS build

Hello!

I am in a quite urgent need of assistance.. I have textured an asset with substance painter, exported the textures to unity and assigned them to the material that the asset uses. In editor the textures look just fine, but when I build to iOS (ARkit), the material looks very different. I have tried different texture compression methods, but I'm not able to make it look similar as in editor.alt text

This is from editor..

alt text And this is from the iOS build.

I'm using the standard shader and the textures were exported with the default Unity5 export options.

If anyone has any clue how to solve this thing, I will be most grateful to him/her!!!!!

nayttokuva-2018-2-23-kello-93739.png (401.8 kB)
ios-asset.jpg (124.8 kB)
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