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Question by LearningUnity123 · Mar 07, 2016 at 03:38 PM · texturematerialblender-exporting

Unwrapped baked Blender texture to unity

For the first time I attempted to import a Blender object (shaped as Saturn) to Unity. The mesh is created easily but I am facing difficulty in adding the texture to the material in unity. I UV unwrapped the sphere and baked it in blender. I then saved this as a png and imported it to Unity. I added it to the material but the mesh is not showing the texture only block colors. I experimented with different seams for unwrapping and different shaders for the material with no success. Please help! alt text

saturnmaterial2.png (110.2 kB)
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Answer by Graphics_Dev · Mar 07, 2016 at 03:40 PM

You need to assign the texture to a slot on the material:

http://docs.unity3d.com/Manual/Materials.html

http://docs.unity3d.com/Manual/Textures.html

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avatar image LearningUnity123 · Mar 08, 2016 at 02:23 AM 0
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Yes I know that but it does not display the texture.

avatar image Graphics_Dev LearningUnity123 · Mar 08, 2016 at 01:22 PM 0
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Can you provide a screenshot of the gameobject inspector?

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