Question by
RoninStudio · Apr 27, 2018 at 09:52 AM ·
scripting problemshadertextureblendingalpha-channel
Accessing RGBA channels of a Texture through a shader.
Hello, I'm dealing with a problem that has been bugging me for a while. I'm blending three textures into one through a shader but i'm having kind of a hard time accessing its channels via script to use them into another shader. I can't use a render texture because I need to preserve the informations of the alpha. Is there a way to access the separate channes throught script or to get the texture result out? Thanks a lot!
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