What caused my textures to switch their placement?
So I made a small terrain complete with some small hills (GrassRockyAlbedo), mountains (CliffAlbedo), plains (GrassHillAlbedo), and a lakebed (SandAlbedo).
When I opened this scene up for some reference months after I completed it, two of the textures/terrain layers had been switched around. The mountains were covered in the GrassHillAlbedo texture and the ground was using the CliffAlbedo texture.
Strangely, the areas where the GrassRockyAlbedo texture was used was replaced by the SandAlbedo while the lakebed was still in its original SandAlbedo texture.
My question is basically what caused this to happen and is there something I should fix?
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