Question by 
               laurentlavigne · Aug 04, 2020 at 03:37 AM · 
                sceneassetbundleaddress  
              
 
              How do you get the name of an AssetReference scene ?
I reference scenes as AssetReferences I want to use the name of the scene to check game progress
 PlayerPrefs.SetInt(sceneName, 1);
the problem is
 AssetReference.ToString() 
returns the runtime GUID which probably change from build to build
 AssetReferenceT<T>
where T=Scene doesn't work because T needs to be a nullable and Scene is a struct What's the alternative?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                