Question by 
               twice7713_unity · Aug 28, 2019 at 07:05 AM · 
                scenewebglassetbundle  
              
 
              WebGL LoadScene or UnloadScene caused memory access out of bounds
I'm using WebGL and run by Chrome,My Project have two scene and one assetbundle scene
- Project scene1 to Assetbundle scene 
- Assetbundle scene to Project scene2 
run to step2 caused error!but editor is running well. 
 
                 
                error.png 
                (6.4 kB) 
               
 
              
               Comment
              
 
               
              UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.UnloadSceneAsync also caused that.
Answer by twice7713_unity · Aug 29, 2019 at 02:31 AM
[Resolve]PlayerSetting>Strip Engine code >false. but I don't know why or have other answer.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                