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Question by MiniTun · Jan 31, 2016 at 03:19 AM · c#2dgui

How to add colours to individual letters in an RPG text box scrolling

Like most RPG games, some words have colour, and some have certain styles like italics. Changing the style or the colour for specific words would usually be no problem for me. However my text has a scrolling like effect (AKA a typewriter effect). Meaning each letter appears one after another. The problem with this is that the words' style doesn't take effect until after it's been drawn, and you can also see the HTML tags used to style it.

alt text

Here's the code for it.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class DialogueBoxBehavior : MonoBehaviour
 {
     [Header("Portrait")]
     public Sprite sourceImage;
     public Image portrait;
 
     [Header("Dialogue")]
     public GameObject textBox;
     public Text text;
 
     public TextAsset textFile;
     public string[] textLines;
 
     public int lineIndex;
     public int endlineIndex;
 
     public float printSpeed;
 
     [Header("Name Tag")]
     public Text nameText;
 
     [Header("Sound")]
     public AudioClip typingSounds;
 
     private TextPrintSoundBehavior typeSound;
 
     private bool isActive = false;
 
     private bool isPrinting = false;
     private bool cancelPrinting = false;
 
 
     void Awake()
     {
         typeSound = GetComponent<TextPrintSoundBehavior>();
     }
 
     void Start()
     {
         portrait.sprite = sourceImage;
 
         if (textFile != null)
         {
             textLines = (textFile.text.Split('\n'));
         }
 
         if (endlineIndex == 0)
         {
             endlineIndex = textLines.Length - 1;
         }
 
         if (isActive)
             EnableDialogue();
         else
             DisableDialogue();
     }
 
     void Update()
     {
         if (!isActive)
         {
             return;
         }
 
 
         if (Input.GetButtonDown("Fire3"))
         {
             if (!isPrinting)
             {
                 lineIndex++;
 
                 if (lineIndex > endlineIndex)
                 {
                     DisableDialogue();
                 }
                 else
                 {
                     StartCoroutine(TextScroll(textLines[lineIndex]));
                 }
             }
             else if (isPrinting && !cancelPrinting)
             {
                 cancelPrinting = true;
             }
         }
     }
 
     private IEnumerator TextScroll(string textLine)
     {
         int letter = 0;
         text.text = "";
         isPrinting = true;
         cancelPrinting = false;
         while (isPrinting && !cancelPrinting && (letter < textLine.Length - 1))
         {
             Debug.Log(textLine[letter]);
 
             text.text += textLine[letter];
             letter++;
             StartCoroutine(typeSound.PlayTypingSound(typingSounds));
             yield return new WaitForSeconds(printSpeed);
         }
         text.text = textLine;
         isPrinting = false;
         cancelPrinting = false;
     }
 
     public void EnableDialogue()
     {
         textBox.SetActive(true);
         isActive = true;
 
         StartCoroutine(TextScroll(textLines[lineIndex]));
     }
 
     public void DisableDialogue()
     {
         lineIndex = 0;
         textBox.SetActive(false);
         isActive = false;
         cancelPrinting = true;
     }
 
     public void ReloadScript(TextAsset textFile)
     {
         if (textFile != null)
         {
             textLines = new string[1];
             textLines = (textFile.text.Split('\n'));
         }
     }
 }
 

Anyone know how to get rich text AND a typewriter effect?

tch6qju.png (4.0 kB)
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