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Question by KillerMoogle · Jan 05, 2016 at 03:32 PM · androidioscrashmacosxbakedlighting

Unity 5.3.1: Baked scene crashes Editor on Mac

Hello, I am running Unity 5.3.1 on an iMac, and I am having a big problem.

I have a single scene of a small room with some objects. All the light into 3 maps. I can view the baked scene with no issues if I am in the 'PC, Mac & Linux' Standalone option. However if I switch to iOS or Android, this scene crashes the editor 100 % of the time. The crash does not occur on non baked scenes.

I tried opening the same project in the same version of Unity on Windows and there is no crash at all. Is this a known issue with the Mac version, or is there a solution I can try?

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Answer by nateschmold · Jan 07, 2016 at 11:43 PM

I am also having this issue, also using the workaround to set it to "PC, Mac & Linux" In build settings to get it to not crash, but it's frustrating to have to keep switching between that and the iOS platform in order to test in editor / make a test build.

UPDATE: I was actually able to resolve this entirely by removing the bloom camera effect on my camera. Try removing any camera effects from your game camera to see if it helps... Was just the Standard Asset unity Optimized Bloom that was causing the issue for me!

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Answer by jjdelorimier · Jan 15, 2016 at 03:52 AM

I also have the same problem? Is there a solution besides the work around?

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Answer by kentg1 · Jan 24, 2016 at 12:43 PM

My editor came in some language I could not even read. ]Mine is crashing now upon opening

[1]: /storage/temp/62483-cannot-read-screen.jpg


cannot-read-screen.jpg (118.1 kB)
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avatar image nateschmold · Jan 25, 2016 at 03:46 PM 0
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that looks more like a font rendering error... not sure whats up... seems like it might be unrelated though because it looks like that scene is empty completely too, but this issue was related to having baked lights on a scene.

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Answer by Kusakubari · Jan 10, 2017 at 07:59 AM

So I have this same problem, running 5.3.6 - fine on my PC, but Mac for iOS, when i try open a scene with baked items ( unity has a folder named the same as the scene the baked images reside in). When I delete this folder in 'finder' I can now open the scene. If unity crashes on startup (coz it trying to load a baked scene) its because the last saved point in unity was that very same baked scene. So be sure to save the project in a 'ok' scene before opening the baked one (as it will crash).

I disabled the Baked GI, deleted all the folders containing the lightmaps and it at least now opens and runs and builds to ipad. Big shame though as the scenes look pony compared to what they should look like with the baked info. Sure this is a Unity bug, and expect it will be fixed. Im updating Unity soon once this project is finished so will report back on how I got on there.

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