Question by
pabloqiu18 · Jul 29, 2020 at 12:39 PM ·
collisionmesh
Blender model to Unity mesh problem
So I exported a Blender model to Unity but the mesh collider it generates is rotated. I cannot seem to find the way to rotate only the mesh, or making my own mesh.
Unity: https://cdn.discordapp.com/attachments/603549059805872128/738011860837728256/unknown.png Blender: https://cdn.discordapp.com/attachments/603549059805872128/738011975216267304/unknown.png PD: I fixed it, it seems like I was using either a .blender file or .fbx file and those didn't generate a proper mesh collider or it's because blender uses a different axis setting. Just use .obj if you find yourself in this situation. I have yet to test it with animations though.
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