Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by the_megajoey · May 11, 2016 at 09:11 AM · c#rotation

Broken rotation (c#)

I'm trying to make a third person camera and controller but for some reason the character doesn't rotate properly.

The strange thing is the objects rotation in the inspector is changing so it should be rotating but isn't.

alt text

alt text

when I move the mouse (which rotates the camera) the rotation changes but the object doesn't move at all.

I have this script attached to the capsule object:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
     
     public float movementSpeed = 10;
     public float turningSpeed = 60;
     public float jumpForce = 800;
 
     private Rigidbody rb;
     private bool canJump;
         
     void Awake()
     {
         rb = gameObject.GetComponent<Rigidbody> ();
     }
 
     void Update() 
     {
         float horizontal = Input.GetAxis("Mouse X") * turningSpeed * Time.deltaTime;
         transform.Rotate(0, horizontal, 0);
             
         float vertical = Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime;
         transform.Translate(0, 0, vertical);
 
         float strafe = Input.GetAxis("Horizontal") * movementSpeed * Time.deltaTime;
         transform.Translate(strafe, 0, 0);
 
         if (Input.GetButtonDown ("Jump") == true) 
         {
             if (canJump == true)
             {
             rb.AddForce (0,jumpForce,0);
             canJump = false;
             }
         }
     }
 }

and this script on the camera, with the target being the empty child of the capsule:

 using UnityEngine;
 using System.Collections;
 
 public class ThirdPersonCamera : MonoBehaviour {
 
     public GameObject target;
     public float rotateSpeed = 5;
     Vector3 offset;
     
     void Awake() 
     {
         offset = target.transform.position - transform.position;
     }
     
     void LateUpdate() 
     {
         float horizontal = Input.GetAxis("Mouse X") * rotateSpeed;
         float vertical = Input.GetAxis("Mouse Y") * rotateSpeed;
         
         target.transform.Rotate(vertical, horizontal, 0);
         
         float desiredAngle_X = target.transform.eulerAngles.x;
         float desiredAngle_Y = target.transform.eulerAngles.y;
         
         Quaternion rotation = Quaternion.Euler(desiredAngle_X, desiredAngle_Y, 0);
         transform.position = target.transform.position - (rotation * offset);
         
         transform.LookAt (target.transform);
     }
 }
 

Why isn't this working and how do I fix it?

screenshot074.jpg (192.3 kB)
screenshot075.jpg (191.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

146 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make platform to rotate player ? 0 Answers

Problem with halt with rotating on y axis 1 Answer

How to make the rotation of a child object of object A match the rotation of object B ? 0 Answers

How would I orient VTOL engines relative to the direction of a ship's movement? 1 Answer

Rotate Sphere? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges