Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by meozdemir90 · Jun 05, 2020 at 09:26 AM · unity 5controlsmobile devices

touch control for two keyboard buttons

Hello friends! my player is moving left and right by "a" and "d" by code add.force to object so you can avoid obstacles. I am trying to add left and right sides of mobile device's screen to act as "a" and "d" keys, I also tried gyro but it seems a bit more complicated than this. just lead me to right direction. I dont want to code.

Here is my code; public class PlayerMovement : MonoBehaviour { public Rigidbody rb; // This is reference to the Rigidbody component called "rb"

     private Vector2 touchOrigin = -Vector2.one;
    
     public float forwardForce = 2000f;
     public float sidewaysForce = 500f;
 
     // Update is called once per frame (FixedUpadate is better for Unity physics)
     void FixedUpdate()
     {
         rb.AddForce(0, 0, forwardForce * Time.deltaTime); // Adding force to z Axis (x, y, z)
         
         
 
         #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBPLAYER
 
         if (Input.GetKey ("d") )
         {
             rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
 
         }
 
         if (Input.GetKey ("a") )
         {
             rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
 
         }
 
         #else  
         
         if (Input.touchCount > 0)
         {
             Touch myTouch = Input.touches[0];
 
             if(myTouch.phase == TouchPhase.Began)
             {
                 touchOrigin = myTouch.position;
             }
 
             else if (myTouch.phase == TouchPhase.Ended && touchOrigin.x >= 0)
             {
                 Vector2 touchEnd = myTouch.position;
                 float x = touchEnd.x - touchOrigin.x;
                 touchOrigin.x = -1;
                 if (myTouch.x <= -1)
                 {
                     rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
                 }
 
                 else if (myTouch.x >= -1)
                 {
                     rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
                 }
             }
         }
 
         #endif 
 
         if (rb.position.y < -1f)
         {
             FindObjectOfType<GameManager>().EndGame();
         }
    
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by meozdemir90 · Jun 05, 2020 at 09:41 PM

okay i found it out, so i will put my solution here for others anyways

 public class PlayerMovement : MonoBehaviour
 {
     public Rigidbody rb; // This is reference to the Rigidbody component called "rb"
 
     private float ScreenWidth;
 
     public float forwardForce = 2000f;
     public float sidewaysForce = 500f;
 
     void Start()
     {
         ScreenWidth = Screen.width;
     }
    
     // Update is called once per frame (FixedUpadate is better for Unity physics)
     void FixedUpdate()
     {
         rb.AddForce(0, 0, forwardForce * Time.deltaTime); // Adding force to z Axis (x, y, z)
 
 
 
     #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBPLAYER
 
         if (Input.GetKey ("d") )
         {
             rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
 
         }
 
         if (Input.GetKey ("a") )
         {
             rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
 
         }
 
         
 
     #else
         int i = 0;
         //loop over every touch found
         while (i < Input.touchCount)
         {
             if (Input.GetTouch(i).position.x > ScreenWidth / 2)
             {
                 //move right
                 rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
             }
             if (Input.GetTouch(i).position.x < ScreenWidth / 2)
             {
                 //move left
                 rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
             }
             ++i;
         }
 
         
 
     #endif
 
 
 
         if (rb.position.y < -1f)
         {
             FindObjectOfType<GameManager>().EndGame();
         }
    
     }
 
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

301 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Controls won't work in executable file 0 Answers

movement control for IOS 0 Answers

unity control problem 0 Answers

I cannot install two of my apps on the same device. Why? 0 Answers

Mesh colliders stop working after exporting to iOS device. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges