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Question by SaritaW · Aug 20, 2018 at 05:04 AM · unity 5c# tutorialquiz

unity quiz game tutorial - continue displaying current question until correct answer button is clicked.

In the quiz game tutorial, either I click on correct or wrong answer button it takes me to the next question. (just that score is increased by 1 if the correct answer is clicked). But I want to stick to the same question until the correct answer is clicked.and if the wrong answer is clicked then I want to change the text colour to red just to notify that wrong answer was clicked. can anyone please help me to understand how it works. I tried using wait for seconds before loading next question but nothing works.

 // Use this for initialization
     void Start ()
     {
         dataController = FindObjectOfType<DataController>();
         currentRoundData = dataController.GetCurrentRoundData();
         questionPool = currentRoundData.questions;
         timeRemaining = currentRoundData.timeLimitSeconds;
        UpdateTimeRemainingDisplay();
         playerScore = 0;
         questionIndex = 0;
         ShowQuestion();
         isRoundActive = true;
     }
 
     private void ShowQuestion()
     {
        // StartCoroutine(waiter());
         RemoveAnswerButtons();
         ChooseQuestion();
 
         QuestionData questionData = questionPool[questionIndex];
         questionText.text = questionData.questionText;
 
         for (int i = 0; i < questionData.answers.Length; i++)
         {
             GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
             answerButtonGameObjects.Add(answerButtonGameObject);
             answerButtonGameObject.transform.SetParent(answerButtonParent);
            
             AnswerButton answerButton = answerButtonGameObject.GetComponent<AnswerButton>();
             answerButton.Setup(questionData.answers[i]);
         }
     }
 
                                                                                                                
    public void AnswerButtonClicked (bool isCorrect)
     
     {
        if (isCorrect)
         {
            playerScore += currentRoundData.pointAddedForCorrectAnswer;
             scoreDisplayText.text = "Score: " + playerScore.ToString();
            
             //play coorect answer sound
             answerButtonClicked.Play();
 
             //change button color
             tempButton = AnswerButton.GetComponent<Button>();
             colorBlockHuman = tempButton.colors;
             colorBlockHuman.pressedColor = new Color(90, 179, 32, 255);
             tempButton.colors = colorBlockHuman;
 
             
         }
 
         if (!isCorrect)
         {
             //play wrong answer sound 
             answerButtonClicked = wrongAnswerClicked;
             answerButtonClicked.Play();
 
             //change button color
             tempButton = AnswerButton.GetComponent<Button>();
             colorBlockHuman = tempButton.colors;
             colorBlockHuman.pressedColor = new Color(195, 0, 0, 255);
             tempButton.colors = colorBlockHuman;
             
         }


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