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Question by El-Deiablo · May 11, 2016 at 02:19 PM · healthbardestroygameobjectgameover0

Go to GAMEOVER scene when player health bar reaches 0

I watched this tutorial, but cannot figure out how to destroy my gameobject when the health bar reaches 0.

https://www.youtube.com/watch?v=RVmg6wzC-4U

I tried this in my code (this is attached to the player) and had no luck:

 void Die(){
         if (ScoreManager2 .TKOCount  > 2) {
 
             Destroy (GameObject .FindGameObjectWithTag ("Player"));
 
             SceneManager.LoadScene ("GameOver Scene");
         }
         if (health.CurrentValue  <=0) {
 
             Destroy (GameObject .FindGameObjectWithTag ("Player"));
 
             SceneManager.LoadScene ("GameOver Scene");
         }
     }

Any help would be appreciated!

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avatar image Jessespike · May 11, 2016 at 04:36 PM 0
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Is Die() ever called? And are the conditions ever met? (Score$$anonymous$$anager2 .T$$anonymous$$OCount > 2 or health.CurrentValue

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Answer by Sethhalocat · Aug 10, 2016 at 08:32 PM

you could do it simply by calling die when health = 0 and have die go to the gameover scene...

 void Update ()
 {
 if (health <= 0){
 void Die();
 }
 }
 
 void Die(){
 // whatever you want here such as...
 Destroy (GameObject);
 //or SceneManager.LoadScene...
 //  hope this helps...

}

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avatar image Halo-Freak · Oct 09, 2016 at 09:06 PM 0
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Thank you.

avatar image arashsh · Dec 24, 2017 at 02:36 PM 0
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my player destroy but my healthbar does not go 0,stay on the 1

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