Save Clone Geometry while in Play Mode (or export to Rhino)
Hi All!
I am not that good at coding, so just trying my best..
I am trying to create a simulation where I shoot out prefabs and they stick together. So far I was able to do that more or less (however they still overlap when they are bulked together, which i don't want).
But the question is whether it is possible to save it as geometry all of the clone prefabs I created in Play mode?
My script so far...
 using System.Collections; using System.Collections.Generic; using UnityEngine;
 using System.Collections; using System.Collections.Generic; using UnityEngine;
public class CreateObject : MonoBehaviour {
 Ray ray;
 RaycastHit hit;
 public GameObject prefab;
 public PhysicMaterial physicMaterial;
 void Start()
 {
 }
 void Update()
 {
     ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if (Physics.Raycast(ray, out hit))
     {
         if (Input.GetKey(KeyCode.Mouse0))
         {
             GameObject myGameObject = Instantiate(prefab, new Vector3(hit.point.x, hit.point.y, hit.point.z), Quaternion.identity) as GameObject;
             Rigidbody mygameObjectsRigidBody = myGameObject.AddComponent<Rigidbody>();
             mygameObjectsRigidBody.mass = 100000; // Set the GO's mass to 5 via the Rigidbody.
             Destroy(myGameObject.GetComponent<MeshCollider>());
             BoxCollider myGameObjectsBoxCollider = myGameObject.AddComponent<BoxCollider>();// Add the rigidbod
             myGameObject.GetComponent<BoxCollider>().material = physicMaterial;
             mygameObjectsRigidBody.AddForce(transform.forward * 5);
             mygameObjectsRigidBody.useGravity = true;
                FixedJoint joint = myGameObject.AddComponent<FixedJoint>();
             joint.enableCollision = true;
 
         }
     }
     
 }
}
}
thanks in advance!
 
                 
                clone.jpg 
                (232.9 kB) 
               
 
              
               Comment
              
 
               
              Answer by abelitskaja · May 21, 2018 at 12:04 PM
Figured out how to copy the clones! A simple copy in play mode and paste in edit mode works just fine..
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                