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Question by Phokill · Dec 10, 2015 at 05:03 PM · shaderlighting2d gamemobilemask

2D Mobile: How to mask a gameObject with another gameObject (with soft edges)

Hello, we're developing a 2D mobile game which has no light system.

What we want to achieve is:

Dark areas in certain levels which consist of dark sprites, drawn in photoshop, like this:alt text

Our player has a boomerang which he will be able to throw. The boomerang has a light aura which is invisible in the light, but iluminates within a certain radius when in the darkness.

Finally, here's an image of when the player is inside the dark area: alt text

So, does anyone have any idea on how to achieve this? What we've been trying is having 2 different gameobjects (one for the aura and one for a dark area) and try to blend them using shaders. The problem is that we are not experienced with shaders at all. If anyone could come up with a solution we would be most apprecciated. Thank you for reading!

darkarea.jpg (192.4 kB)
u0-neu-d3-2990704ae655fd3f98629c0a2be36c90pimgpsh.jpg (76.6 kB)
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