[SOLVED] duplicated class when building
Hi everyone and first of all, sorry for my english.
I made an educative Maths teaching app, i wanted to publish it on Google Play Store, i started with an asset called easy mobile pro and everything worked well, i published it for testing purpose ans tried it, everything worked , i even added AdMob , analytics and play services .
Then i wanted to add mic functionnalities ( essentially speech recognition stuff) , other things i found in another asset called Android Ultimate plugin, i installed it from the asset store and then i did what was written on the readme File and added several .aar files in the android plugins folder.
Since this done, i can't build anymore, i get an error " Execution failed for task ':launcher:checkReleaseDuplicateClasses'" details are in the log txt file joined.
link text Before posting this , i went to other threads in this forum or others and i tried :
Force resolve with android dependencies manager.
Go to folder plugins and check files with same names ( nothing appeared t o me) .
Delete Library folder and restart.
enable custom gradle and custom proguard files .
Nothing helped me to resolve the problem , so please thanks a lot in advance to help me resolve this .
Answer by antromagames · Nov 06, 2020 at 09:45 AM
i solved this issue ,
Basically i deleted every .aar file in plugin directory and reimport the asset without any asset, then i added manually plugins needed for my project and i disabled Minify R8 release in publishing settings, now everything works fine.
In case it can help ...
Your answer
![](https://koobas.hobune.stream/wayback/20220613015155im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Android Gradle Build Error - Duplicate Entry 0 Answers
Android build support pkg is failing to install 1 Answer
After compiling and installing apk game becomes transparent and you can see the mobile home screen 1 Answer
Custom mesh in particle system not showing in build for android 0 Answers
> 1 exception was raised by workers: UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 0 Answers