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Question by dandoVR · Aug 14, 2016 at 07:34 PM · raycastlayersignore

Make raycast ignore a layer?

I have been looking about the forums but none of the other answers seem to be any help. I created a layer that I want one of my raycasts to ignore.

  private int layerMask = 1 << 9;
 Ray pointerRaycast = new Ray(transform.position, transform.forward);
             RaycastHit pointerCollidedWith;
             var rayHit = Physics.Raycast(pointerRaycast, out pointerCollidedWith, layerMask);
 
             if (pointerCollidedWith.transform.tag != "Wall" && ObjectProperties.WallObject == false)
             {
               
                 lastInstantiated.transform.position = new Vector3(pointerCollidedWith.point.x, pointerCollidedWith.point.y, pointerCollidedWith.point.z);
             } else if(pointerCollidedWith.transform.tag != "Floor" && ObjectProperties.WallObject == true)
             {
                 
                 lastInstantiated.transform.position = new Vector3(pointerCollidedWith.point.x, pointerCollidedWith.point.y, pointerCollidedWith.point.z);
             }
             {
                 
             }


For some reason this code isn't doing anything?

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avatar image Firedan1176 · Aug 14, 2016 at 08:37 PM 0
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$$anonymous$$ake sure the objects you want to ignore also have that specific layer as their layer. You can also try going to Project Settings > Physics and mess with the checkmarks at the bottom in the Inspector for collision between layers.

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Answer by EDevJogos · Aug 15, 2016 at 01:27 AM

use the operator ~ if you want the mask to ignore a specific layer.

 private int layerMask = ~(1 << 9);
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avatar image impurekind · Jan 10, 2019 at 04:18 PM 0
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How do you write that to ignore layer 0, the default stuff.

avatar image Test-User669 impurekind · May 29, 2019 at 09:47 PM 0
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layer 0 is represented by the first bit, so you don't need to shift anything:

int layer$$anonymous$$ask = ~1;

or if you want to think of it this way (shifting 0 just does nothing):

int layer$$anonymous$$ask = ~(1 << 0);

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