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Question by Pendleburt · Apr 23, 2016 at 08:17 PM · scripting problemaienemy

Attaching objects to scripts without dragging and dropping

I'm working on a game and I'm currently stuck with trying to get objects and scripts attached without dragging them into the inspector. Basically I have enemy prefabs that start spawning on Start (); and I need them to target the player that is in the scene.

Here is my code for my Enemy AI.




using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour {

 public Transform target;
 public static float speed = 4f;
 public float minDistance = 1f;
 public float range;
     
 void Start ()
 {
     target = GameObject.Find("Player");
 }

 void Update ()
 {
     range = Vector2.Distance(transform.position, target.position); //Sets the range for the enemy to find and follow the player
     if (range > minDistance)
     {            
         transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime); //Moves the enemy towards the player
      }
 }

}

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