Setting up XR Direct Interactor with XR Controller (Action based)
Hi, Im kinda stuck on a grab and climb interaction using the XR Direct Interactor and XR Simple Interactable on the object.
Currently XR Ray Interactors are working with XR Controller (Action based) new input system and Default Input Actions mapped.
I've tried using the XR Controller (Device based) with XR Direct Interactor and its not working as well, however this works in XR Interaction Toolkit 0.9.4
Im using Unity 2019.4.8, XR Interaction Toolkit 0.10.0 with Default Input Actions and all dependencies installed, Oculus Quest 2.
The Grab Interactable has a working script to detect, snippet below: List interactors = Interactable.hoveringInteractors;
Could someone clarify the problem im not seeing? Thanks in advance.
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