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Question by Little_Narwhal_13 · Feb 04, 2018 at 09:59 AM · networkingbeginner

Unity crashes when disconnecting as host

Hi, I'm quite new to unity networking but I get this consistent problem: When i disconnect as host from the server, unity freezes, and i can only shut it down in the task manager. Im using Unity Matchmaking, and using client.Disonnect() to disconnect. Before that, I was using StopServer() and StopHost() if i was host and this was the weird part: when I changed it to .Disconnect() it worked, so i thought it was fine. But it only worked on the time when i changed it. Next time i launched unity and tried, it froze again when disconnecting. Any idea what is happening?

using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.Match;

public class PauseMenu : NetworkBehaviour { #region Variables public static bool isOn = false;

 private NetworkManager networkManager;
 #endregion

 #region Methods
 private void Start()
 {
     networkManager = NetworkManager.singleton;
 }
 public void LeaveRoom()
 {
     networkManager.client.Disconnect(); 
 }
 #endregion

}

LeaveRoom() called when pressing a leave room button

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