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Question by biowolves · May 25, 2016 at 07:08 PM · gameobjectparentactive

Check if gameobject set to active regardless of its parents settings?

Hi, I am wanting to check if a gameObject is active regardless of everything else in the hierarchy. example: So if I had A (disabled) with children B (disabled) and C (enabled) when called on B I want it to return false when called on C I want it to return true

Can someone please tell me if there is a way to do this? I have tried "gameObject.activeSelf" but it didn't seam to work.

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avatar image JedBeryll · May 25, 2016 at 07:48 PM 0
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I don't think that's possible unless you save it's state yourself somehow. For example if you don't use the SetActive function as it is ins$$anonymous$$d you create a function that does it and saves the state. For example:

 bool state = true;
 
 public bool State {
     get {
         return state;
     }
     set {
         state = value;
         gameObject.SetActive(value);
     }
 }

and in another script:

 $$anonymous$$yClass myClass; //assigned through inspector
 
 void Start() {
     myClass.State = false;
     //or quiery it like activeSelf
 }

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