Problem Deploying MCS Male 1.6.4 From Visual Studio 2017 to HoloLens
Hi there,
I was wondering if anyone might be able to help me. I applied an animation to the MSC Male 1.6.4 character, and have tried to deploy it to the Microsoft HoloLens. When I press play in Unity, the animation works
However, once the project is built and a Visual Studio 2017 solution is created, it is unable to deploy to the Microsoft HoloLens.
I received the following message in the output;
Failed to fix references for type MORPH3D.FOUNDATIONS.CurrentAssemblyDeserializationBinderLegacy 3> System.Exception: Failed to resolve System.Runtime.Serialization.SerializationBinder 3> at Unity.ModuleContext.Retarget(TypeReference type, GenericContext context) 3> at Unity.FixReferencesStep.Visit(TypeDefinition type) 3> at Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type) 3> at Unity.TypeDefinitionDispatcher..ctor(ModuleDefinition module, ITypeDefinitionVisitor visitor) 3> at Unity.FixReferencesStep.ProcessModule() 3> at Unity.ModuleStep.Execute() 3> at Unity.FixReferencesStep.Execute() 3> at Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext) 3> at Unity.Operation.Execute() 3> at Unity.Program.Main(String[] args)
It also says the following; MSB3073 exited with code 1
I would appreciate any help and guidance that anyone might be able to provide, thank you for your time.
@$$anonymous$$orph3d First time I ran the build I experienced the same problem. Now I'm getting a lot of Reference Rewriter errors in the $$anonymous$$CS DLL files in the editor when running the build in Unity 2017.2.2f1. Has anyone found a solution for this?
Has anybody found a solution to this, exact same error when building a UWP project.