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Question by AlbieMorrison · Aug 04, 2021 at 10:35 PM · networkingmultiplayermultiplayer-networkingnetwork instantiate

I'm using Unity MLAPI. Why does every client have id "0"?

Currently I call StartClient() in a script, and then log all the client ids from a server rpc using NetworkManager.ConnectedClientsList. the list only shows one connected client, regardless of how many clients I have open or whether the clients are local or remote. This creates problems such as: no client knows what camera to use, so they just ignore it totally and give a black screen; whenever I try to use a client id to do anything, it doesn't work and gives a NullReferenceException. Why is this, and how can I fix it? Any help would be much appreciated!

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