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Question by Macronii · Apr 08, 2018 at 06:07 AM · networkingmultiplayerunity5multiplayer-networkingrealtime

Unity UNET - Client unable to move

Im using UNET to make a multiplayer FPS.I have a player prefab for which the network identity script has an attribute local player authority that i have enabled.

My PlayerMotor Script is as: PlayerMotor

Furthermore, the host works fine and all movement is communicated over the network. I can see that on the client side the host transform updating.

Player Prefab Network Components alt text

Network Manager Configuration alt text

I have seemed to tried everything, i do not get any warnings. Plus i disable the camera, audio listener ,and player controller for all non local players.

So i'm pretty much blank on how to proceed.,Im using UNET to make a multiplayer FPS.I have a player prefab for which the network identity script has an attribute local player authority that i have enabled.

My PlayerMotor Script is as: Script

Furthermore, the host works fine and all movement is communicated over the network. I can see that on the client side the host transform updating.

Player Prefab Network Components alt text

Network Manager Configuration

alt text

I have seemed to tried everything, i do not get any warnings. Plus i disable the camera, audio listener ,and player controller for all non local players.

So i'm pretty much blank on how to proceed.

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