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Question by ItsIcear · Mar 13, 2017 at 04:12 PM · networkingmultiplayernavmeshagentclientcommand

UNET NavMeshAgent Sync Target Transform

So I have a enemy class with a navmeshagent, the script is setup to follow the closest player to the object. So far so good, except when on the network. I am using a CMD and ClientRPC to broadcast the new target to the network. However, clients get the error "Can't send command without authority".

The enemies have a NetworkIdentity component and are using NetworkBehaviour. The enemies are spawned in using a server only object.

How would I get the enemies the broadcast thier new target and sync across network?

Thanks in advance

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