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Question by ankitpsaraogi · May 26, 2020 at 04:06 PM · networkingexceptionmirrorclient-serverclients

Please help me with KeyNotFoundException - on NetworkServer.connections

Error:

KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at :0) PlayerManager.Update () (at Assets/Scripts/PlayerManager.cs:504)

Lines of code: In the Playerprefab attached to the network manager:

 void Update()
 
     {
         if (isServer)
         {
             
             for (var i = 0; i < NetworkServer.connections.Count; i++)
             {
                 
                 Debug.Log("Connections: " + NetworkServer.connections[i].identity.netId.ToString());
             }
         }
     }

When I run two instances of the build and one of which runs as host+client and other runs as client, I see no issues there. It is working perfectly. It gives me two values as output.

When I run as server only, nothing happens but as soon as I run another build as client, it starts shooting the above error.

I tried debugging line by line as well but the Visual Studio shows me no error while debugging.

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Answer by ankitpsaraogi · May 26, 2020 at 04:55 PM

I figured it out after nearly pulling all my hair. The solution was so simple and right in front of my eyes.

The NetworkServer.Connection dictionary assigns the key 0 to Host+Client But if the server acts only as a server, it does not assign any value to key 0. It starts from 1 for all the clients. Hence, 0 will only be used if the server acts as host & client both.

The corrected code is as under:

 void Update()
 {
     if (isServer)
     {
         foreach (KeyValuePair<int,NetworkConnectionToClient> item in NetworkServer.connections)
         {
             Debug.Log("Connections--->:" + item.Key + "-->"+item.Value.identity.netId.ToString());
         }
 
     }
 }

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