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Question by lloladin · Sep 24, 2015 at 11:37 AM · c#unity 5networking

unity NetworkingLobbyManager problem

so my question is how do you start the game from the lobby bc i tryed to make a custom LobbyPlayer script and call the function SendReadyMessage() the game starts but the player never spawns no idea whats going on i would expect that the NetWorkingLobbyManager OnPlayerReady Function would spawn the player but i gues not so how do you spawn the player once evryone in the lobby are ready?

Heres the code for LobbyManager

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class CustomNetWorkLobbyManager : NetworkLobbyManager
 {
     #region Host
     public void Host() 
     {
         StartHost();
     }
     #endregion
 }

And the LobbyPlayer

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class CusomNetWorkLobbyPlayer : NetworkLobbyPlayer {
 
     public void Start()
     {
         SendReadyToBeginMessage();
     }
 }

any help is greatly apreciated

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