Problem with light when using modular assets
I have problem with lights when using modular assets for building a level. I have used a lot of time troubleshooting without any luck. I’m pretty sure that I’m doing something wrong and the solution is probably simple.
It seems that each modular tile gets some sort of light/shadow bias. This makes the tiles stand out. It seems that the tiles are not welded together. I have tried vertex snapping, calculating normals, and a thousand other settings but without success.
I use Unity 2019.4 and the progressive lightmapper.
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