Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Xenocide · Dec 29, 2016 at 08:47 PM · uiguitextstringlayout

Why is this List only showing one int?

 public GUISkin guiSkin;
     public Font yourFont;
     public int guiDepth;
     private static int lengthOfLeaderboard;
     GUIStyle customButtonStyle;
     public Text leaderboard;
 
 
     string date= "";
     string score="";
     string time="";
     List<Scores> highscore;
     
     void Start () {
         
         highscore = new List<Scores>();
         lengthOfLeaderboard = HighScoreManager.LeaderBoardLength;
 
     }
     void Update ()
     {
         leaderboard = leaderboard.GetComponent<Text>();
         highscore = HighScoreManager._instance.GetHighScore();
         foreach (Scores _score in highscore)
         {
             leaderboard.text = "" + _score.score;
         }
     }

I can't get this code to list more than one int. It only lists the last high score out of 5 high scores. Can anyone tell me what I'm doing wrong?

The old GUILayout code I had listed all 5 high scores fine, but this way of doing it using Unity UI's Text isn't working as well. It's been a very difficult process transitioning from GUILayout to Unity 5 UI.

Any help is appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ahndrakhul · Dec 29, 2016 at 09:59 PM 1
Share

As it is, it looks like you are overwriting the content of your text component every time you go through the loop, which is why you are only seeing the last high score. You would either have to use a separate text component for each high score, or you could use your one text component and add to the text every time through the loop ins$$anonymous$$d of overwriting it.

      void Update ()
      {
          leaderboard = leaderboard.GetComponent<Text>();
          highscore = HighScore$$anonymous$$anager._instance.GetHighScore();
          leaderboard.text = "";

          foreach (Scores _score in highscore)
          {
              leaderboard.text +=  _score.score + System.Environment.NewLine;
          }
      }

Your text component would have to be large enough to fit all that text in it. Having this text update every update cycle probably isn't great for performance.

avatar image Xenocide Ahndrakhul · Dec 29, 2016 at 11:27 PM 0
Share

You're amazing. I've never heard of "System.Environment.NewLine". In the three hours of searching for an answer that never came up.

Thanks for the help, it worked like a charm!

Edit: just noticed your last sentence about the update function. I've moved it to the Start function, as it only needs to load once when the player enters the scene. Thanks for that heads up as well (I have a tendency to use the Update function unnecessarily...).

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

143 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make Grid Layout Buttons in Custom Editor Window? 2 Answers

Number string to .text returning 0 0 Answers

How to set sorting order of UI elements, when Sorting Group doesn't work? 2 Answers

TextUI text changes size if resolution changes 1 Answer

Getting int.ToString() displaying in UI Text 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges