GUI: Making popups with scenes vs canvas?
Here are my questions: 1. Can Unity load more then one scene at the time? (Main Menu Scene, on GUI button click load Settings PopUp Scene). If yes, how? :) 2. I watched all the available tutorials on the web that sort of makes popup GUI menus, but it's just mocking around with the Animator and "tricking" the popup to happen. Is there a nice clean way other than scene method (taking it's possible) to do it?
I'm really frustrated coming from xCode and Objective-C native programming where making a popup that scales correctly is a breeze to Unity where scaling is a mess (kill me on fonts) and GUI system seems (at least for now) really chaotic.
Need help guys!
Answer by reinholdsberzins · Jan 10, 2016 at 04:06 AM
Ok, I find the function Application.LoadLevelAdditive() now with 5.3+ update it's SceneManager.LoadScene(ID, LoadSceneMode.Additive);
I got it successfully load both laters, I can see when I run the app that the both layers are loaded in the editor, but in the Game view, it shows only the newly (additive) scene, not both. Is there a specific formation required to make it work and display both scenes?
Tnx guys!
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