Universal render pipeline + pixel perfect + cinemachine + Unity 2020.1.14f
Hello, I've got a little problem with using cinemachine camera and 2d pixel perfect with Universal render pipeline.
I use built-in pixel perfect camera in URP with cinemachine and added extension pixel perfect, it works fine, but right after start its just adjusting ortographics size for a moment. I tried a new project in Unity 2019.3.7f and in this version this issue did not appear. Then I converted it to version 20.1.14f and this issue is already there.
But my game project is in the new version and I can't it downgrade it...
I'm having the same problem. If anyone finds a solution to using Universal Render Pipeline (URP), Cinemachine, and Pixel Perfect Camera together, I'd love to know! (I'm trying to add URP to an existing project, to add 2D Lights). Thanks!!
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