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Question by Dipcar · Sep 11, 2018 at 01:09 PM · multiplayerscene-loadingthreadinglistenertcpclient

Is there a way to somehow load a scene when client receive a message in non-main thread ?

Hi, I need help with my unity project. I need to load a new scene, when client receive a message from client. This unity client listener has own thread for listening, so this loading can not be done inside main thread. I know that unity is not thread safe.

So, what am i asking is if is it possible to somehow load a new scene when TcpClient receive a message inside a non-main thread.

Client listener method

 private void ListenForData()
             {
                 try
                 {
                     socketConnection = new TcpClient("localhost", 2507);
                     Byte[] bytes = new Byte[1024];
                     while (true)
                     {      
                         using (NetworkStream stream = socketConnection.GetStream())
                         {
                             int length;              
                             while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
                             {
                                 var incommingData = new byte[length];
                                 Array.Copy(bytes, 0, incommingData, 0, length);                    
                                 string serverMessage = Encoding.ASCII.GetString(incommingData);
                                 Debug.Log("Server message received as: " + serverMessage);
                                 if (serverMessage.Equals("MoveToLobby"))
                                     MenuManager.goToScene("lobby");
                             }
                         }
                     }
                 }
                 catch (SocketException socketException)
                 {
                     Debug.Log("Socket exception: " + socketException);
                 }
             }
     

MenuManager#goToScene method

     public static void goToScene(string scene) {
             switch (scene) {
                 case "login": SceneManager.LoadScene("LoginScene", LoadSceneMode.Single); break;
                 case "lobby": SceneManager.LoadScene("LobbyScene", LoadSceneMode.Single); break;
             }
         }
 



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