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Question by Naikooooo · Feb 20, 2016 at 02:39 PM · pluginaudiosourcesliderscenesvolume

Adjusting volume of an audio source from a previous scene

I have a problem with adjusting volume with a slider.

In the first scene, the scene where the audiosource is located, the volume slider works just fine. But because I want the audiosource to continue playing between scenes, I've assigned a script with a simple DontDestroyOnLoad(this); on it. The problem is when I try to make a volume slider of the next scene change the volume of the audiosource that was located in the previous scene, because I can't seem to assign something from one scene to another in the Unity manager. My game is pretty simple so far, so adjusting things isn't a big deal. Help would be great!

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Answer by arvindiitkgp · Feb 20, 2016 at 04:21 PM

you can assign the AudioSource by simply tagging the audio source object (the object in the previous scene) and then use GameObject.FindWithTag("tag") and use GetComponent...

Example:

 AudioSource source;
 void Start () {
 source = GameObject.FindWithTag("tag").GetComponent<AudioSource>();
 }

Hope this will help :)

Unity Docs Reference : Tags

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