Collision with 3D model
Hello, I imported a barrel model and want to be able push it with rigidbody. The problem here is I dont know which collider should I choose. Of course i can use box collider, but my barrel is round and I dont really want it to act like box. Any ideas of collider which would copy its mesh and still react with my rigidbody? Thanks for answers :D
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Answer by chor64 · Jun 01, 2020 at 10:42 PM
Use a "Mesh Collider" and tick the "convex" check mark in the component :)