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Question by ATwy84 · Jul 03, 2019 at 05:16 PM · physicsrigidbody3dpushing

Pushing/pulling a 3D object using physics

I'm making a 3D puzzle platformer game. I'm using physics to control my character . I want my character to be able to push and pull blocks, but only on one axis. I also want another character to stand on the block to move him to a high ledge, but he just floats in the air because the block isn't kinematic.

What should I do?

I tried using the below code, but still no luck.

public float pushPower = 2.0f;

 void OnCollisionEnter(Collision hit)
 {
     Rigidbody body = hit.collider.attachedRigidbody;

     // no rigidbody
     if (body == null || body.isKinematic)
         return;

     // We dont want to push objects below us
     if (hit.transform.position.y < -0.3f)
         return;

     // Calculate push direction from move direction,
     // we only push objects to the sides never up and down
     Vector3 pushDir = new Vector3(hit.transform.position.x, 0, hit.transform.position.z);

     // If you know how fast your character is trying to move,
     // then you can also multiply the push velocity by that.

     // Apply the push
     body.velocity = pushDir * pushPower;
 }
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