Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Feb 08, 2016 at 05:51 PM by Le-Pampelmuse for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by Onatalp · May 12, 2013 at 11:14 PM · javascriptcharacter movementexceptionnull reference

I keep getting the error "NullReferenceException: Object reference not set to an instance of an object RobotFollow.Update () (at Assets/Scripts/RobotFollow.js:23)"

For some reason I keep getting this error. Also, the same code I am about to present to you not only pertains to the question Im asking but also to another problem Im having with it. This code is meant for my enemies of the game to follow the main character (Like what a normal enemy would do -persue-). I put the first person controller as the target but they dont move whatsoever when I preview the scene. Please help! Ill supply pictures to describe the second error.alt text

 var target : Transform;
 var moveSpeed = 3;
 var rotationSpeed = 3;
 var myTransform : Transform;
 
 
 function Awake()
 
     {
     
     myTransform = transform;
     
     }
     
 function Start()
 {
     
     target = GameObject.FindWithTag("Player").tranform;
 
 }
 
 function Update(){
     transform.LookAt(Vector3(target.position.x, transform.position.y, target.position.z));
     
     myTransform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
     
     }


problem 2.png (210.2 kB)
problem 1.png (219.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · May 12, 2013 at 11:16 PM

So put #pragma strict at the top of your code and you will immediately see the problem - your Start function is getting the target but you've misspelled transform. #pragma strict stops you doing that kind of typo mistake.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Onatalp · May 13, 2013 at 01:06 AM 0
Share

Thank you so much! It def. fixed the problem. Ill make sure to incorporate Pragma Strict in all my scripts from now on.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enoent error: diskusage.node not found when starting Unity Hub 0 Answers

How to move the Character using WASD 3 Answers

Why is this String.Split() giving a object reference not set error? 1 Answer

[Urgent] Finding Nearest Target 2 Answers

How can I make cam move in a perfect circular orbit, but without diving into colliders? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges