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Question by CalmKai · Nov 07, 2015 at 02:31 AM · unity 5javascriptmouselookfirst-person-controllerrespawn

Assets/Scripts/RespawnMenu.js(8,20): BCE0018: The name 'MouseLook' does not denote a valid type ('not found'). Did you mean 'UnityStandardAssets.Characters.FirstPerson.MouseLook'? After Upgrading to Unity 5

Help! I get an error, Assets/Scripts/RespawnMenu.js(8,20): BCE0018: The name 'MouseLook' does not denote a valid type ('not found'). Did you mean 'UnityStandardAssets.Characters.FirstPerson.MouseLook'?

This is the RespawnMenu.js code: #pragma strict

 var lookAround01 : MouseLook;
 var lookAround02 : MouseLook;
 var charController : CharacterController;
 //var sprintScript : SprintAndCrouch;
 
 static var playerIsDead = false;
 
 function Start () 
 {
     lookAround01 = gameObject.GetComponent(MouseLook);
     lookAround02 = GameObject.Find("MainCamera").GetComponent(MouseLook);
     charController = gameObject.GetComponent(CharacterController);
     //sprintScript = gameObject.GetComponent(SprintAndCrouch);
 }
 
 function Update ()
 {
     if (playerIsDead == true)
     {
         lookAround01.enabled = false;
         lookAround02.enabled = false;
         //sprintScript.enabled = false;
         charController.enabled = false;
     }
 }
 
 function OnGUI ()
 {
     if (playerIsDead == true)
     {
         if (GUI.Button(Rect(Screen.width*0.5-50, 200-20, 100, 40), "Respawn"))
         {
             RespawnPlayer();
         }
         
         if (GUI.Button(Rect(Screen.width*0.5-50, 240, 100, 40), "Menu"))
         {
             Debug.Log("Return to Menu");
         }
     }
 }
 
 function RespawnPlayer ()
 {
     Debug.Log("Respawn Player");
 }
 
 @script RequireComponent(CharacterController)

I know it is trying to access the MouseLook script that was removed in Unity 5, how would i fix this code to make it work with Unity 5.

Any help is appreciated!

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