Help with trees' rendering
So I'm making a game for a school project using free Unity assets and I'm having this problem with the trees unloading/unrendering while still in the camera view like in the right corner. link text
I'd like for this to happen outside of the camera's view but I've been unable to do so since I don't understand a lot of Unity's rendering ways...
https://docs.unity3d.com/Manual/CamerasOverview.html This is called "near clipping plane"
Answer by Headrush95 · Mar 30 at 11:05 PM
near clipping plane is the variable on the camera component that controls at what distance the camera starts clipping through the object based on its distance from it, put simply just decrease the clipping plane variable on the camera and it will not cut through your objcts.
I've altered the near and far clipping planes and for some reason the result is still the same. But if I change the camera's projection to perspective I don't get that problem where the trees start disappearing while still in sight, so it must be something related with the orthographic projection... I'm still looking but thanks for your input!
I put the camera at a higher Y position and it fixed my problem
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