Draw 2D GameObjects on 3D model face
In my 3D game, I've many computer screens models in my 3D map.
I want to display 2D things on thoses screens, differents things for each screen, sometime texts, sometime moving 2D GameObjects, like if a 2D game is playing on the screen, sometime animated sprites.
I know I can achieve that using RenderTexture but I don't know exactly how to manage my 2D views. Where should I place them? I want to avoid confilct with my 3D scene, is there a way to hide them completly while keeping their camera RenderTexture?
Answer by rh_galaxy · Mar 25 at 04:25 PM
This is just an idea, not tested. If the screen is flat, maybe you can add a quad as a child to the screen object and place it just in front of the screen and draw onto that as a texture?
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