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Question by firasb · Apr 24, 2016 at 08:07 PM · gameobjectunity5canvasrandomactive

how to make gameobject randomly visible ? i really need this please

I didn't find anything that really answered this question alt text i want to make those "quiz menus" (1 to 9 ) randomly SetActive(true) i tried this code but didnt work

 public class Controller3 : MonoBehaviour
 {
 public GameObject[] spawnPoints;
     public GameObject currentPoint;
     int index;
  void Start()
     {
         spawnPoints = GameObject.FindGameObjectsWithTag("quiz");
         index = Random.Range(0, spawnPoints.Length);
      }
 void OnTriggerEnter(Collider other)
         
     {
         if (other.gameObject.CompareTag("point"))
         {     
        currentPoint = spawnPoints[index];
         currentPoint.SetActive(true);
         }
 }
 }
         
sans-titre.png (6.0 kB)
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Answer by Oribow · Apr 24, 2016 at 08:42 PM

Ok, made you something. When you click your left mouse button, a new question will be visible. Beware, that each question can be choosen multiple times.

 GameObject[] questions;
     GameObject currentActiveQuestion;
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             if (currentActiveQuestion != null)
                 currentActiveQuestion.SetActive(false);
             currentActiveQuestion = questions[Random.Range(0, questions.Length)];
             currentActiveQuestion.SetActive(true);
         }
     }
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