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Question by xproject2013 · Jan 17, 2016 at 02:40 PM · c#programmingvideooculus360-degrees

360° Video player made in Unity - example scene, code or plugin

Hi everybody, I just tried to make my own 360 videoplayer using an inverted normal sphere with movieTexture but the result is very poor in performance (very very low framerate). I also tried to use the AVPro plugin using the scene "MaterialMappingDemo" example. It works fine with good framerate performance but the video is not corrected mapped on the sphere and when i look at the bottom i can see the video not "weld" correctly. I already ask the plugin developer if they'll put a player later and they told me that they'll create one in the next release but they don't know the release date.

Anyone can give an example scene of an 360 video player or suggest a plugin in the asset store? I already search for it but i can't find one.

Also i think that Unity Team have to seriously think to provide a native method in Unity to run 360° Video because it becames really soon a common task.

Thanks in advance

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Answer by _monoflow · Feb 12, 2016 at 07:06 PM

Hi, a possible solution could be MPMP . I made a little teaser video : http://forum.unity3d.com/threads/released-mpmp-cross-platform-video-solution.381894/page-2#post-2508254

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