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Question by Moonasooper · Aug 23, 2016 at 07:41 AM · rigidbodycolliderwheelcolliderparent-child

Parent-child rigidbody issues with collider

Okay, I have a bike in air the scene, say Parent, and its various child objects like handle and wheels, Parent is a rigidbody, on Wheels(child) a wheelcollider is added. Rigidbody is added to wheel to make AddTorque function properly.Here come the issues

1) Without Rigidbody on the child, bike behaves as expected. 2)if rigidbody is added on child, the child will remain in air ( Parent is always rigidbody) 3) if gravity is checked, the child will keep falling through the terrain, although wheelcollider is added.

I need my bike to fall on terrain, with all its elements, and then move as i press the up arrow,

NOTE: I have to add rigidbody to child to make my script work, as AddTorque script works on rigidbody

not needed but here is my script

     void Update () {
             if(Input.GetKey("up")){
                     float v = Input.GetAxis("Vertical") * amount * Time.deltaTime;
                     GetComponent<Rigidbody>().AddTorque(transform.right * v);
             }
             if(Input.GetKey("down")){
                 float v = Input.GetAxis("Vertical") * amount * Time.deltaTime;
                 GetComponent<Rigidbody>().AddTorque(-transform.right * v);
             }
 
 
 
 
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avatar image ScaniX · Aug 23, 2016 at 02:44 PM 0
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You need a HingeJoint or any other joint to keep rigidbodies together. Parenting does not hold rigidbodies together like it does with objects that are not influenced by physics.

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Answer by villevli · Aug 23, 2016 at 01:55 PM

WheelCollider Tutorial

Script Reference

You don't need a Rigidbody with WheelColliders. Only the root object of the vehicle has a rigidbody. The tutorial explains how wheelcolliders work.

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avatar image Moonasooper · Aug 24, 2016 at 07:23 AM 0
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this, i was looking for this exactly, Thank you, up you go

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