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Question by
ubiquition · Jun 28, 2011 at 04:06 AM ·
webplayerserverdatatcp
Server and WebPlayer
I plan to create a online game using unity3d. The game server will developed by myself and used C#. now, there two questions. 1 can web player use socket to connect a remote tcp server? 2 can web player use local data cathe to speed game?
thank u
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Answer by Graham-Dunnett · Jun 28, 2011 at 09:30 AM
Google for Unity Socket Webplayer and I get: http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html.
Google for Unity Webplayer Cache and I get: http://answers.unity3d.com/questions/9416/how-does-the-webplayer-caching-work.html
Answer by ubiquition · Jun 29, 2011 at 12:42 AM
Thank you Granhanm, but the first link is broken now.