Loading live data to Unity from Processing
I have a program running in Processing 3 to collect some data about the x, y coordinates of an object and then save that information to text file on a server. I then want to retrieve that information using Unity. The goal is to have this happen live so I can change the coordinates in Processing and see the results in Unity.
The issue I'm having is you're not able to write to a file while somewhere else you have it open and reading it. I've tried having the two alternate reading/writing but I can't get that to work either. Is there some other approach I could use to have the two programs communicate live?
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