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Question by no00ob · Jul 27, 2018 at 10:15 PM · movementtransformplayertranslatediagonal

Diagonal character movement

I know a lot of these questions exist and have been answered but I couldn't find the answer for my code structure so if anyone knows a simple fix pls tell me. Code:

 private void Movement(float v, float h)
 {
     if (h != 0f || v != 0f)
     {
         rotate(v, h);

         transform.Translate(Vector3.forward * movementSpeed * Time.deltaTime);
     }
     else
     {
         transform.Translate(Vector3.zero * movementSpeed * Time.deltaTime);
     }
     if (Input.GetButtonDown("A") && isGrounded)
     {
         Jump();
     }
 }

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avatar image eses · Jul 28, 2018 at 07:23 AM 1
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You didn't even tell what you are trying... and what are "these questions"? Could you clarify what you are trying to do? Seems like you are doing 2D platformer (you have jump) but then you try to rotate (?) your transform, and then move it... If you just need to move your character diagonally, you can create a vector3 out of x and y input, then use it in your translate.

avatar image no00ob eses · Jul 31, 2018 at 02:34 PM 0
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Sorry for a late reply I was busy, but what I'm trying to achieve is simple 3D third person movement but my character moves faster diagonally and all the fixes for this I found were for a different code, I was wondering how could I fix it with this code, I heard someone say use this:

  Vector3.Clamp$$anonymous$$agnitude()

but how?

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