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Question by zjellie1998 · Sep 27, 2016 at 03:36 PM · collision

Make Object Change to Opposite direction on collision

I made 2 scripts to make a Ball move to the oposite direction from where it is moving after a collision, it does sort of work, but it only changes direction after it stopped touching the wall.

 using UnityEngine;
 using System.Collections;
 
 public class Ball_Movement : MonoBehaviour
 {
 
     public float Ball_Speed;
     public Vector3 randomDirection;
 
 
     // Use this for initialization
     public void Start()
     {
 
         Vector3 randomDirection = new Vector3(Ball_Speed * Random.value * Time.deltaTime, 0f, Ball_Speed * Random.value * Time.deltaTime);
         transform.Rotate(randomDirection);
         Ball_Speed = 2f;
     }
 
     // Update is called once per frame
     public void Update()
     {
 
         transform.Translate(Ball_Speed * Time.deltaTime, 0f, Ball_Speed * Time.deltaTime);
 
     }
 }

Which is the start of the game where the ball moves in a random direction

 using UnityEngine;
 using System.Collections;
 
 public class Wall_Collision : MonoBehaviour
 {
     public float Ball_Speed;
 
     public void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.name == "Right_Wall")
         {
             transform.Translate(Ball_Speed * -1 * Time.deltaTime, 0f, Ball_Speed * Time.deltaTime);
             Ball_Speed = 2f;
         }
     }
 }
 

And that is the second script.

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