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Question by KyleRansford · Aug 06, 2017 at 08:37 PM · c#controllertransitioncamera movementfollow player

Mega Man Style Camera Movement

How can I get the camera to follow the player like in the NES Mega Man games? My current camera only follows the player left to right and not up or down, but I want it to "pause" like it does in the Mega Man games when you go to a different area. Here is my current camera script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraController : MonoBehaviour {
 
     public GameObject target;
     public float followAhead;
 
     private Vector3 targetPosition;
 
     public float smoothing;
 
     public bool followTarget;
 
     // Use this for initialization
     void Start () {
         followTarget = true;
     }
     
     // Update is called once per frame
     void Update () {
 
         if(followTarget)
         {
             targetPosition = new Vector3(target.transform.position.x, transform.position.y, transform.position.z);
 
             if (target.transform.localScale.x > 0f)
             {
                 targetPosition = new Vector3(targetPosition.x + followAhead, targetPosition.y, targetPosition.z);
             }
             else
             {
                 targetPosition = new Vector3(targetPosition.x - followAhead, targetPosition.y, targetPosition.z);
             }
 
             //transform.position = targetPosition;
 
             transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing * Time.deltaTime);
         }       
     }
 }
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