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Question by nikkouskouk · Oct 16, 2015 at 06:08 PM · androidlagframerate

Android device LG G3 Frame rate problem

I made a simple unity 2d running game with Google Play games plugin that runs great on my old galaxy s3 ,runs at 1600 fps at the editor but my lg g3 strangles so much.Is this a problem with lolipop android version?I use the fpsDisplay script from unity!I ve installed it in bluestacks it runs at 60 frames per second but the image quality is jerky/choppy.At galaxy s3 runs at 50 fps with perfect quality no jerky image and in my g3 it runs at 20 fps max with 60 ms delay.Any ideas? I know that the g3 has a very wide resolution,but its a very powerfull device,what can be wrong?

EDIT:

Unity editor: vsync turned on 74 fps game stutters a lot, vsync turned off a lot less stuttering but still some

Stand alone exe :super smooth

Lg g3 :30-50 fps Game stutters very much

galaxy s3 :alomst perfect game quality at 50 fps

Bluestacks/genymotion android emulators : Game stutters constant 60 fps

All the settings are at default quality settings are at fastest .Game is 15mb large,there are no spikes larger than 10 ms in profiler,sprites are compressed with all 5 different options.Can someone help me?

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avatar image nikkouskouk · Oct 20, 2015 at 12:29 PM 0
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I enabled Auto graphics api and GPU skinning at Player settings and now it runs at 50 fps at lg g3 too,but the screen quality is so jerky .The game is a vertical infine runner.I used all kinds of movement,Lerp moveto,rigidbodies but still...It seems like the game lags when it actually have more than 50 fps...any thoughts??!?!?

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